game 3

Farm Together 2

A chill farming sim that lets you build, grow, and decorate at your own pace — solo or with friends who won't water their carrots.

its me

Max

planting crops and mild opinions since 2025.

See on Steam

Farm Together 2 — Full Review: Dirt, Ducks, and Digital Peace
Okay, I’ll admit it — I didn’t expect to get this into Farm Together 2. I installed it on a Sunday afternoon, mostly out of curiosity. “Just a quick look,” I told myself. Five hours later, I had a small pumpkin empire and a chicken named Gerald. So yeah, here we are.

Let me tell you how this quiet little farming game turned into my week’s main event.

Getting started: no rush, no pressure
One of the first things I noticed — there’s no real “game over” in Farm Together 2. You don’t starve, you don’t go bankrupt, and the cows aren’t judging you (openly). The entire structure is built around chill progression.

You start with an empty plot of land and a handful of coins. You plant crops, water them, wait a bit, and then harvest. Rinse and repeat — but with more choices each time. And the pacing? Slow. Intentionally slow. In a world full of games that want you to go-go-go, this one kind of just pats you on the shoulder and says, “Take your time, buddy.”

The loop that sneaks up on you
Here's the weird part: it should be boring. But somehow, it’s not.

Each little action feels satisfying. Planting rows of carrots. Watching sunflowers sway. Unlocking a new type of sheep and naming them something ridiculous. It’s all small stuff, but strung together, it becomes this loop that’s kind of addictive in the gentlest way possible.

There’s also a time-based element. Some crops take 10 minutes. Some take hours. Some trees grow in real-world days. It sounds like a mobile game gimmick, but it’s not monetized — it’s just part of the rhythm. So instead of staring at a countdown, you log out, make coffee, and come back later. And when you do? Boom — your lavender’s in full bloom, and your bees are vibing.

Multiplayer: together-ish
The “Together” part of the title actually works, but in a very specific way. You can open up your farm to friends (or strangers, if you’re feeling brave). You can give them permissions — full access, limited tools, or just visiting rights.

Playing with a buddy feels like a low-key co-op session. One of you builds fences, the other plants rice, and maybe someone just runs around petting cows. There’s no voice chat or overbearing systems. It’s relaxed. You wave, you farm, you maybe decorate a gazebo.

Small note though: if you're a control freak, giving someone else access to your lovingly curated flower garden might raise your blood pressure.

Progression: slow but steady
You unlock stuff by farming, crafting, and earning ribbons. Ribbons are the premium currency — but not in a gross way. You get them by playing, and they unlock fun things like hot air balloons, statues, and larger farm plots.

There’s a subtle satisfaction to expanding your land. At first, it’s cozy. Then suddenly, you need a mini-map just to remember where the pumpkins are.

The devs added more depth this time too — weather systems, new decorative sets, seasonal events. I caught a spring blossom festival and ended up spending 30 minutes decorating my greenhouse with lanterns instead of, you know, actually farming. No regrets.

Customization: where the real fun is
Look, planting onions is fine. But you know what’s better? Planting onions next to a handcrafted koi pond, under a cherry tree, with a custom path that leads to your weird statue garden full of frogs.

Farm Together 2 leans hard into personal expression. You can change your farmer’s outfit, your tractor, your house — even the soundtrack that plays on your farm. Mine sounds like lo-fi beats met Animal Crossing and had a very sleepy baby.

Little hiccups along the way
Of course, it’s not all sunflowers and sheep.

Some of the menus feel a bit clunky, especially when trying to sort through hundreds of decorations. The UI could definitely use a little polish. Same with the camera — occasionally it locks at awkward angles when you're placing buildings.

There’s also no real tutorial — just tooltips. So expect a little trial and error. I spent a solid 10 minutes figuring out why my orchard wasn’t growing (hint: I forgot to water it).

Favorite moment: the pig parade
At one point, I built a long dirt path, lined it with torches, and accidentally released 15 pigs onto it. What followed was a weird, hilarious moment where all the pigs slowly marched in formation across my farm like they were in some kind of agricultural pride parade.

That’s the kind of joy this game gives you — tiny, dumb, delightful chaos wrapped in cozy mechanics.

So… why does this game work so well?
I think it’s because Farm Together 2 doesn’t ask anything from you. It doesn’t punish mistakes, rush decisions, or pressure you into grinding. It just gives you a space. A patch of earth. Some seeds. And then says, “Go make something.”

And you do.

It’s not about winning. It’s about tinkering. Decorating. Making tiny changes. Watching things grow. The kind of satisfaction you don’t even notice until you’ve spent an hour rearranging hedges and realize you’ve been smiling the whole time.

Final thoughts (as always, no scores)
I don’t play many farming games. But this one hit different. It felt like a warm cup of something on a rainy day. Quiet. Gentle. Just enough game to feel like you’re building something — and just enough calm to make it feel like rest.

If you're into peaceful loops, long-term projects, and the idea of naming a goat "Detective Waffles," then yeah — give this one a try.

See you on the farm.

— Max

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